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Data on the construction and validation of the Challenge Originating from Recent Gameplay Interaction Scale (CORGIS) - A psychometric tool for measuring perceived challenge in video games

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posted on 2019-08-16, 14:34 authored by Alena Denisova, Paul Cairns, Christian Guckelsberger, David Zendle
<div>This dataset consists of a single<b> Excel .xlsx </b>spreadsheet with four tabs. The data include a psychometric instrument for measuring perceived challenge in video games (named the <b>Challenge Originating from Recent Gameplay Interaction Scale</b>, or <b>CORGIS</b>), along with complementary data on how the CORGIS was derived and validated. </div><div><br></div><div>Names and brief explanations of the four tabs are as follows:</div><div>- <b>CORGIS - Final</b>: The final CORGIS questionnaire of 30 questions, arranged into 4 sub-scales of Cognitive Challenge, Emotional Challenge, Performative Challenge, and Decision-Making Challenge. The questionnaire is intended for use as a Likert scale, in which answers range from 1 = 'strongly disagree' to 7 = 'strongly agree', with 4 being the neutral 'neither agree nor disagree'.</div><div>- <b>Initial Items Pool and PCA</b>: An initial pool of 60 questions constructed via literature review and interviews with players, and refined to remove items not relevant to 'challenge'. Loadings of single-factor and four-factor Exploratory Factor Analysis based on the Likert responses are presented alongside the questions.</div><div>- <b>Online survey I - Games</b>: A list of video games played by participants in the first of two online surveys. Data includes each game's genre and the frequencies of games per genre.</div><div>- <b>Online survey II - Games</b>: A list of video games played by participants in the second of two online surveys. Data includes each game's genre and the frequencies of games per genre.<br></div><div><br></div><div>The related study gives an in-depth description of the creation of the CORGIS psychometric tool for measuring perceived challenge in digital games. The CORGIS is a systematic, extensive and reliable instrument to evaluate the level of player's perceived challenge in digital games, with the wider goal of providing a robust measure that can be used by both game developers and researchers to quantify players' challenge experiences.</div>

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